“炼金术士”的版本间差异

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[[File:Alchemist.png|link=炼金术士|200px]]
== 背景故事 ==
== 背景故事 ==
待补充
 
''“探寻地球本质。加以矫正,你将寻得秘石。黄金之上皆是红色。那是真理之冠。”''


== 角色能力 ==
== 角色能力 ==
待补充
 
'''你拥有一个爪牙角色的能力。当你使用能力时,说书人可能会要求你更换选择。'''
 
== 角色简介 ==
 
炼金术士具有爪牙的能力。
 
* 炼金术士会在自己的首个夜晚得知自己获得了哪一项爪牙的能力。
 
* (初始的)炼金术士仍然是善良的镇民。他会在善良阵营获胜时一同获胜,也会在善良阵营落败时一同落败。他被当作善良阵营的炼金术士。
 
* 不同于一般的爪牙,炼金术士不会被唤醒以得知其他爪牙以及恶魔分别是哪些玩家。
 
* 如果炼金术士获得的爪牙能力会导致在设置阶段添加或移除角色,这一能力也会在设置阶段生效。
 
* 任何时候炼金术士进行选择时,比如他选择了一名玩家或者一个角色,说书人可以摇头让炼金术士重新选择。原来的选择无效。在一局游戏中,说书人可以多次这样做,但通常建议只做一次或两次,或是一次都不做。让玩家自己做决定。当炼金术士选择了一名善良玩家,在帮助他的前提下,说书人也可以让他重新选择,来提供一些错误的“信息”。


== 范例 ==
== 范例 ==
待补充


== 运作方式 ==
[[炼金术士]]拥有[[投毒者]]的能力。每个夜晚,[[炼金术士]]都会被唤醒并选择一名玩家让其中毒。
待补充
 
[[炼金术士]]拥有[[红唇女郎]]的能力。[[小恶魔]]在晚上选择让自己死亡。于是[[小恶魔]]死亡,并且[[炼金术士]]变成了善良的[[小恶魔]]。


== 提示标记 ==
[[炼金术士]]拥有[[刺客]]的能力。[[筑梦师]]选择了获得[[刺客]]能力的[[炼金术士]]。[[筑梦师]]得知他要么是[[炼金术士]],要么是[[刺客]]。
待补充


== 提示与技巧 ==
== 运作方式 ==


*你能知道(你能力对应的)爪牙是不在场的,尽可能快地让善良玩家知道这个消息。虽然这看起来没有那么重要,但比如说,如果能确切地得知[[投毒者]]不在场,就可以保证善良玩家不会因其获得错误信息。
待更新


*爪牙能力往往比镇民的强大得多,所以不要为了帮助团队而牺牲自己。
== 提示标记 ==


*你的游戏策略几乎完全依赖于你获得的爪牙能力来决定,如果你并不知道自己究竟该做些什么,保持沉默,耐心等待时机会更好。有时,你可能想尽早透露你是炼金术士,但有时,你可能想晚一两天甚至到你死亡才愿意暴露自己。
* 是炼金术士


*如果你拥有一个可以直接对那些邪恶玩家造成伤害或者影响的能力,(例如[[投毒者]],[[刺客]],[[麻脸巫婆]],[[精神病患者]],[[女巫]]),你需要密切关注那些声称自己为某一个善良角色但是言行不一致的可疑玩家,对他们使用你的能力。虽然这些爪牙能力在原本的邪恶玩家手中具有强大的杀伤力,但是对于你来说,它们使用得当同样可以帮助你的阵营走向胜利。确保在你死亡之前尽可能多的使用你的能力,即使它们可能会伤害到数个善良玩家。If you have an ability that can directly hurt a single evil player, such as the Poisoner, Assassin, Pit-Hag, Psychopath, or Witch, then pay attention to who is bluffing as what and cast a suspicious eye over anyone who's story doesn't add up. These abilities are dangerous in the hands of an evil player, but in the hands of a good player - you - they can win the game if you choose wisely. Make sure you use your ability before you die. It's worth risking killing / poisoning / making mad / changing the character of a good player or two, just in case you get an evil player in the mix.
放置时机:在游戏设置时放置。(虽然官方给出的运作方式是在首个夜晚放置,我们仍推荐你在初始设置时放置,以免影响当炼金术士获得类似提线木偶一类角色能力时的操作。)


*If you have an ability that can directly help a single good player, such as the Devil's Advocate or Pit-Hag, then talk to the good players and see who is the most trustworthy. Help them with your ability as much as you can, preferably only revealing who you are afterwards.
放置条件:放置在炼金术士的角色标记旁。


*If you have an ability that can win the game for the good team directly, such as the Fearmonger or the Goblin, then it is probably best to let the whole group know that you are the Alchemist and what your Minion ability is. That way, the good team can orchestrate a good win fairly easily. However, you will need to convince them that you are a good player and not just a Minion bluffing as the Alchemist, as the good team would lose if this were the case. Work with other players that can confirm good players, such as the Town Crier or the Seamstress to confirm your identity. If you need to, work in secret until you think that the good team will take a chance and use your ability deliberately. You may only get one shot at this, since once the evil team learns that you are the Alchemist with a game-winning ability, you are likely to die the next night.
移除时机:炼金术士离场时。


*If you have an ability that changes the number of Outsiders in play, such as the Godfather or Baron, then you should still have a net-positive effect on the game. Adding an Outsider is definitely a negative for the good team, but this will usually come with the knowledge as to how many Outsiders are actually in play. If you know for certain that there are two Outsiders in play, for example, then approaching those Outsiders and telling them who you are, while also keeping those Outsiders alive (they are good, after all!), will be a huge boon to the good team.
== 规则细节 ==
*特定角色互动:
**[[学徒]]:善良学徒可以获得炼金术士的能力,进而获得一个爪牙的能力。
**[[赏金猎人]]:赏金猎人可以让炼金术士转变为邪恶,让爪牙能力回归邪恶阵营。
**[[洗脑师]]:无论洗脑师或炼金洗脑师,告知目标玩家“疯狂”的流程都一样,对该玩家展示洗脑师角色标记和需要“疯狂”的角色标记。
**[[侍女]]:炼金术士会在第一夜被唤醒得知他获得了什么爪牙能力,之后是否被唤醒取决于他获得的爪牙能力。
**[[镜像双子]]:如果炼金术士获得镜像双子能力,则将一名邪恶玩家设置为他的“对立双子”。如果这名善良的炼金双子被处决,邪恶阵营获胜。
**[[恐惧之灵]]:获得恐惧之灵能力的炼金术士在夜晚触发的公开宣布与恐惧之灵相同:“恐惧之灵选择了一名玩家”。
**[[哥布林]]:炼金哥布林触发哥布林能力需要声明自己是哥布林,而不是炼金哥布林。实际上,如果不允许将这两种情况当作同样处理,也太过于为难玩家了。
**[[军团]]:炼金术士无法获得军团的能力。
**[[小怪宝]]:炼金术士不是爪牙,所以不会在为秘密决定由哪名玩家照看小怪宝时醒来。
**[[提线木偶]]:尽可能避免炼金术士获得提线木偶能力,或提线木偶以为自己是炼金术士,因为这样既不好玩也不有趣。在这两种情况下建议将他当作醉酒或中毒的炼金术士,并告诉他错误的能力而不让该能力影响任何人。在这两种情况下,恶魔都会知道提线木偶是谁,并且该玩家与恶魔邻座。如果是获得提线木偶能力的炼金术士,恶魔会立即获知这一点,因为他没有出现在恶魔信息得知的爪牙之中。
**[[精神病患者]]:当炼金精神病患者发动能力选择一名玩家时,说书人可以公开要求他重新选择一名玩家,他必须更换选择。(说书人也可以要求精神病患者重新选择一名玩家,他可以不更换选择)


*If you have an ability that at first seems that it only benefits the evil team, look closer. It may be able to be twisted to benefit the good team with some unusual play. Characters like the Boomdandy, Evil Twin, Mezepheles, or the Marionette, may look useless at first glance, but having these abilities still gives you something. If you have the Boomdandy ability, then deliberately getting yourself executed guarantees to avoid the situation where the final three alive players are all evil and good can't win. If you have the Evil Twin ability, you know a player of the opposing alignment. If you have the Mezepheles ability, then a player who tells you that that they turned evil definitely isn't the Demon and they will almost certainly vote how you tell them to. If you have the Marionette ability, then you "have the ability of a Minion that thinks that they are a good player", which means that you drew a good character token out of the bag and have no idea that you are the Alchemist - but you are sitting next to the Demon. If you think you are a good character and your ability isn't working properly, you might secretly be the Alchemist-Marionette and sitting next to the Demon, which is crucial information if you can figure it out.
*相克规则:
**[[寡妇]]:如果炼金术士获得了寡妇的能力,他无法查看魔典。(炼金术士仍然需要选择一名玩家:他中毒。随后,始终会有一名善良玩家知道寡妇在场。)
**[[间谍]]:如果炼金术士获得了间谍的能力,他无法查看魔典,并且间谍不能被当作善良阵营、镇民角色或外来者角色。(炼金术士可能被当做善良的镇民或外来者角色,并可以因此在间谍查看魔典时被当作不同的角色。)
**[[召唤师]]:如果炼金术士获得了召唤师的能力,游戏会以初始有恶魔在场进行。炼金术士召唤师选择的玩家会变成恶魔但不会改变阵营。
**[[科学怪人]]:如果炼金术士拥有科学怪人的能力,炼金术士不会得知恶魔因此获得了哪个角色的能力。


*You may have a Minion ability that is a flat-out detriment to the good team, such as the Mastermind, or the Scarlet Woman. In this case, the Storyteller has decided to tilt the scales in the favour of the evil team. However, in this case, ask the question "What other strange things have happened in the game setup?". It is likely that the Storyteller has added a lot of excellent information Townsfolk characters with no poisoning or drunkenness, or has a particularly powerful character interaction in play, such as the Washerwoman knowing who the Mayor is, or the Chef receiving an unusually high number. If the Storyteller set the game up to be balanced, a little bit of outside-the-box thinking goes a long way. Also, look for particular character combinations that you can use to your advantage. If you have the Scarlet Woman ability and the Demon is the Imp, then tricking the Imp into killing themselves at night will make you into the good Imp - much to the surprise of the evil team, assuredly. If you have the Mastermind ability, then check that there isn't a Heretic in play, just in case your ability is there to save the day. However, the Storyteller may have just decided to throw a curve-ball to the good team, and given you a Minion ability that helps the evil team overall, just for the sake of an unpleasant surprise. Storytellers are tricky like that. Be wary.
== 提示与技巧 ==


*The Alchemist is jinxed with the Spy and the Widow. The Alchemist can not currently have these abilities. However, the Djinn jinx may be updated at a later time to allow these characters to interact.
待更新


== 假扮炼金术士 ==
== 伪装成炼金术士 ==


* 待编辑
待更新


== 角色信息 ==
== 角色信息 ==


* 英文名:Alchemist
*英文名:Alchemist
 
*所属剧本:[[实验性角色]]、[[黯月初升]]卡牌版


* 角色类型:[[镇民]]
*角色类型:[[镇民]]


* 角色能力类型:[[????]]
*角色能力类型:[[获得能力]]、[[设置调整]]

2024年11月29日 (五) 16:31的最新版本

Alchemist.png

背景故事

“探寻地球本质。加以矫正,你将寻得秘石。黄金之上皆是红色。那是真理之冠。”

角色能力

你拥有一个爪牙角色的能力。当你使用能力时,说书人可能会要求你更换选择。

角色简介

炼金术士具有爪牙的能力。

  • 炼金术士会在自己的首个夜晚得知自己获得了哪一项爪牙的能力。
  • (初始的)炼金术士仍然是善良的镇民。他会在善良阵营获胜时一同获胜,也会在善良阵营落败时一同落败。他被当作善良阵营的炼金术士。
  • 不同于一般的爪牙,炼金术士不会被唤醒以得知其他爪牙以及恶魔分别是哪些玩家。
  • 如果炼金术士获得的爪牙能力会导致在设置阶段添加或移除角色,这一能力也会在设置阶段生效。
  • 任何时候炼金术士进行选择时,比如他选择了一名玩家或者一个角色,说书人可以摇头让炼金术士重新选择。原来的选择无效。在一局游戏中,说书人可以多次这样做,但通常建议只做一次或两次,或是一次都不做。让玩家自己做决定。当炼金术士选择了一名善良玩家,在帮助他的前提下,说书人也可以让他重新选择,来提供一些错误的“信息”。

范例

炼金术士拥有投毒者的能力。每个夜晚,炼金术士都会被唤醒并选择一名玩家让其中毒。
炼金术士拥有红唇女郎的能力。小恶魔在晚上选择让自己死亡。于是小恶魔死亡,并且炼金术士变成了善良的小恶魔
炼金术士拥有刺客的能力。筑梦师选择了获得刺客能力的炼金术士筑梦师得知他要么是炼金术士,要么是刺客

运作方式

待更新

提示标记

  • 是炼金术士

放置时机:在游戏设置时放置。(虽然官方给出的运作方式是在首个夜晚放置,我们仍推荐你在初始设置时放置,以免影响当炼金术士获得类似提线木偶一类角色能力时的操作。)

放置条件:放置在炼金术士的角色标记旁。

移除时机:炼金术士离场时。

规则细节

  • 特定角色互动:
    • 学徒:善良学徒可以获得炼金术士的能力,进而获得一个爪牙的能力。
    • 赏金猎人:赏金猎人可以让炼金术士转变为邪恶,让爪牙能力回归邪恶阵营。
    • 洗脑师:无论洗脑师或炼金洗脑师,告知目标玩家“疯狂”的流程都一样,对该玩家展示洗脑师角色标记和需要“疯狂”的角色标记。
    • 侍女:炼金术士会在第一夜被唤醒得知他获得了什么爪牙能力,之后是否被唤醒取决于他获得的爪牙能力。
    • 镜像双子:如果炼金术士获得镜像双子能力,则将一名邪恶玩家设置为他的“对立双子”。如果这名善良的炼金双子被处决,邪恶阵营获胜。
    • 恐惧之灵:获得恐惧之灵能力的炼金术士在夜晚触发的公开宣布与恐惧之灵相同:“恐惧之灵选择了一名玩家”。
    • 哥布林:炼金哥布林触发哥布林能力需要声明自己是哥布林,而不是炼金哥布林。实际上,如果不允许将这两种情况当作同样处理,也太过于为难玩家了。
    • 军团:炼金术士无法获得军团的能力。
    • 小怪宝:炼金术士不是爪牙,所以不会在为秘密决定由哪名玩家照看小怪宝时醒来。
    • 提线木偶:尽可能避免炼金术士获得提线木偶能力,或提线木偶以为自己是炼金术士,因为这样既不好玩也不有趣。在这两种情况下建议将他当作醉酒或中毒的炼金术士,并告诉他错误的能力而不让该能力影响任何人。在这两种情况下,恶魔都会知道提线木偶是谁,并且该玩家与恶魔邻座。如果是获得提线木偶能力的炼金术士,恶魔会立即获知这一点,因为他没有出现在恶魔信息得知的爪牙之中。
    • 精神病患者:当炼金精神病患者发动能力选择一名玩家时,说书人可以公开要求他重新选择一名玩家,他必须更换选择。(说书人也可以要求精神病患者重新选择一名玩家,他可以不更换选择)
  • 相克规则:
    • 寡妇:如果炼金术士获得了寡妇的能力,他无法查看魔典。(炼金术士仍然需要选择一名玩家:他中毒。随后,始终会有一名善良玩家知道寡妇在场。)
    • 间谍:如果炼金术士获得了间谍的能力,他无法查看魔典,并且间谍不能被当作善良阵营、镇民角色或外来者角色。(炼金术士可能被当做善良的镇民或外来者角色,并可以因此在间谍查看魔典时被当作不同的角色。)
    • 召唤师:如果炼金术士获得了召唤师的能力,游戏会以初始有恶魔在场进行。炼金术士召唤师选择的玩家会变成恶魔但不会改变阵营。
    • 科学怪人:如果炼金术士拥有科学怪人的能力,炼金术士不会得知恶魔因此获得了哪个角色的能力。

提示与技巧

待更新

伪装成炼金术士

待更新

角色信息

  • 英文名:Alchemist