“炼金术士”的版本间差异

来自钟楼百科

第22行: 第22行:
*你的游戏策略几乎完全依赖于你获得的爪牙能力来决定,如果你并不知道自己究竟该做些什么,保持沉默,耐心等待时机会更好。有时,你可能想尽早透露你是炼金术士,但有时,你可能想晚一两天甚至到你死亡才愿意暴露自己。
*你的游戏策略几乎完全依赖于你获得的爪牙能力来决定,如果你并不知道自己究竟该做些什么,保持沉默,耐心等待时机会更好。有时,你可能想尽早透露你是炼金术士,但有时,你可能想晚一两天甚至到你死亡才愿意暴露自己。


*如果你拥有一个可以直接伤害邪恶玩家的能力,(例如[[投毒者]],[[刺客]],[[麻脸巫婆]],[[精神病患者]],[[女巫]]),你就需要注意虚张声势的玩家,并对那些说法站不住脚的人报以怀疑的目光。这些爪牙能力在邪恶玩家手中很有威胁,但在一个善良玩家也就是你手中时,使用得当的话也可以帮助你的阵营走向胜利。确保在你死亡之前尽可能多地使用你的能力,即使误杀/毒/疯狂/改变善良玩家也是值得的,这都是为了对付混迹其中的邪恶玩家。
*如果你拥有一个可以直接伤害邪恶玩家的能力,例如[[投毒者]],[[刺客]],[[麻脸巫婆]],[[精神病患者]],[[女巫]],你就需要注意虚张声势的玩家,并对那些说法站不住脚的人报以怀疑的目光。这些爪牙能力在邪恶玩家手中很有威胁,但在一个善良玩家也就是你手中时,使用得当的话也可以帮助你的阵营走向胜利。确保在你死亡之前尽可能多地使用你的能力,即使误杀/毒/疯狂/改变善良玩家也是值得的,这都是为了对付混迹其中的邪恶玩家。


*如果你拥有一个可以直接支援善良玩家的能力时,(例如[[魔鬼代言人]]或者[[麻脸巫婆]]),和善良玩家谈谈,看看谁是最可信的。尽力用你的能力去帮助他们。同时尽可能晚暴露角色。
*如果你拥有一个可以直接支援善良玩家的能力时,例如[[魔鬼代言人]]或者[[麻脸巫婆]],和善良玩家谈谈,看看谁是最可信的。尽力用你的能力去帮助他们。同时尽可能晚暴露角色。


*如果你拥有一个可以直接让善良阵营获胜的能力时,(例如[[恐惧之灵]],[[哥布林]]),最好的办法就是赶紧让你的团队知道你是炼金术士并且告知你所获得的爪牙能力,这样的话,善良阵营可以轻易地利用你的能力规划出一场胜利。然而,其实事情并没有那么简单,你需要证明自己是一名真正的炼金术士而不是一个虚张声势的爪牙。因为后者很有可能会直接导致善良阵营落败。与那些可以验证善良角色的角色共谋,例如[[城镇公告员]]或是[[女裁缝]]。隐秘行事,直到你认为善良阵营能够抓住机会用上你的能力,因为机会大概率只有一次,一旦暴露了你持有决定胜败的能力,你很有可能活不过当晚。
*如果你拥有一个可以直接让善良阵营获胜的能力时,例如[[恐惧之灵]],[[哥布林]],最好的办法就是赶紧让你的团队知道你是炼金术士并且告知你所获得的爪牙能力,这样的话,善良阵营可以轻易地利用你的能力规划出一场胜利。然而,其实事情并没有那么简单,你需要证明自己是一名真正的炼金术士而不是一个伪装的爪牙。因为后者很有可能会直接导致善良阵营落败。与那些可以验证善良角色的角色共谋,例如[[城镇公告员]]或是[[女裁缝]]。隐秘行事,直到你认为善良阵营能够抓住机会用上你的能力,因为机会大概率只有一次,一旦暴露了你持有决定胜败的能力,你很有可能活不过当晚。


*If you have an ability that changes the number of Outsiders in play, such as the Godfather or Baron, then you should still have a net-positive effect on the game. Adding an Outsider is definitely a negative for the good team, but this will usually come with the knowledge as to how many Outsiders are actually in play. If you know for certain that there are two Outsiders in play, for example, then approaching those Outsiders and telling them who you are, while also keeping those Outsiders alive (they are good, after all!), will be a huge boon to the good team.
*如果你拥有一个会改变在场外来者数量的能力时,例如[[教父]]或者[[男爵]],你也许仍然能对游戏产生正面影响。虽然增加外来者的数量对善良阵营肯定弊大于利,但是这也同时明确了具体有多少外来者在场。例如,如果你明确知道场上有两名外来者,接近并告知他们你的角色,同时保护他们存活(毕竟他们仍然是善良玩家),这对你的阵营也是一种极大的帮助。
 
*If you have an ability that at first seems that it only benefits the evil team, look closer. It may be able to be twisted to benefit the good team with some unusual play. Characters like the Boomdandy, Evil Twin, Mezepheles, or the Marionette, may look useless at first glance, but having these abilities still gives you something. If you have the Boomdandy ability, then deliberately getting yourself executed guarantees to avoid the situation where the final three alive players are all evil and good can't win. If you have the Evil Twin ability, you know a player of the opposing alignment. If you have the Mezepheles ability, then a player who tells you that that they turned evil definitely isn't the Demon and they will almost certainly vote how you tell them to. If you have the Marionette ability, then you "have the ability of a Minion that thinks that they are a good player", which means that you drew a good character token out of the bag and have no idea that you are the Alchemist - but you are sitting next to the Demon. If you think you are a good character and your ability isn't working properly, you might secretly be the Alchemist-Marionette and sitting next to the Demon, which is crucial information if you can figure it out.


*如果你拥有一个看上去仅仅对邪恶阵营有利的能力时,,那不妨换个思路想想,可能会反过来使你的阵营受益。当你拥有Boomdandy的能力时,在善良阵营陷入极大劣势的时候,表露角色让自己直接被处决,避免陷入场上最后存活的三名玩家都是邪恶阵营以致善良阵营无法获胜的情况。当你拥有Evil twin的能力时,你可以直接知道一位邪恶玩家及其角色。如果你拥有Mezepheles的能力,那个(因你能力)改变阵营的玩家一定不是恶魔,并且多半会按你告知其的信息投票。如果你拥有Marionette的能力,也即是拥有其“是爪牙但是认为自己是一个善良玩家”的能力,你将以为自己是一个不在场的善良角色而非Alchemist,同时也坐在恶魔旁。当你察觉到自己是一个善良玩家但是能力总是不能正常发动时,你就要偷偷猜测自己的真实角色其实是一个获得了Marionette能力的Alchemist,当你意识到这一点时,找出真正的恶魔将不费吹灰之力。
*You may have a Minion ability that is a flat-out detriment to the good team, such as the Mastermind, or the Scarlet Woman. In this case, the Storyteller has decided to tilt the scales in the favour of the evil team. However, in this case, ask the question "What other strange things have happened in the game setup?". It is likely that the Storyteller has added a lot of excellent information Townsfolk characters with no poisoning or drunkenness, or has a particularly powerful character interaction in play, such as the Washerwoman knowing who the Mayor is, or the Chef receiving an unusually high number. If the Storyteller set the game up to be balanced, a little bit of outside-the-box thinking goes a long way. Also, look for particular character combinations that you can use to your advantage. If you have the Scarlet Woman ability and the Demon is the Imp, then tricking the Imp into killing themselves at night will make you into the good Imp - much to the surprise of the evil team, assuredly. If you have the Mastermind ability, then check that there isn't a Heretic in play, just in case your ability is there to save the day. However, the Storyteller may have just decided to throw a curve-ball to the good team, and given you a Minion ability that helps the evil team overall, just for the sake of an unpleasant surprise. Storytellers are tricky like that. Be wary.
*You may have a Minion ability that is a flat-out detriment to the good team, such as the Mastermind, or the Scarlet Woman. In this case, the Storyteller has decided to tilt the scales in the favour of the evil team. However, in this case, ask the question "What other strange things have happened in the game setup?". It is likely that the Storyteller has added a lot of excellent information Townsfolk characters with no poisoning or drunkenness, or has a particularly powerful character interaction in play, such as the Washerwoman knowing who the Mayor is, or the Chef receiving an unusually high number. If the Storyteller set the game up to be balanced, a little bit of outside-the-box thinking goes a long way. Also, look for particular character combinations that you can use to your advantage. If you have the Scarlet Woman ability and the Demon is the Imp, then tricking the Imp into killing themselves at night will make you into the good Imp - much to the surprise of the evil team, assuredly. If you have the Mastermind ability, then check that there isn't a Heretic in play, just in case your ability is there to save the day. However, the Storyteller may have just decided to throw a curve-ball to the good team, and given you a Minion ability that helps the evil team overall, just for the sake of an unpleasant surprise. Storytellers are tricky like that. Be wary.



2022年5月3日 (二) 01:52的版本

背景故事

待补充

角色能力

待补充

范例

待补充

运作方式

待补充

提示标记

待补充

提示与技巧

  • 你能知道(你能力对应的)爪牙是不在场的,尽可能快地让善良玩家知道这个消息。虽然这看起来没有那么重要,但比如说,如果能确切地得知投毒者不在场,就可以保证善良玩家不会因其获得错误信息。
  • 爪牙能力往往比镇民的强大得多,所以不要为了帮助团队而牺牲自己。
  • 你的游戏策略几乎完全依赖于你获得的爪牙能力来决定,如果你并不知道自己究竟该做些什么,保持沉默,耐心等待时机会更好。有时,你可能想尽早透露你是炼金术士,但有时,你可能想晚一两天甚至到你死亡才愿意暴露自己。
  • 如果你拥有一个可以直接伤害邪恶玩家的能力,例如投毒者刺客麻脸巫婆精神病患者女巫,你就需要注意虚张声势的玩家,并对那些说法站不住脚的人报以怀疑的目光。这些爪牙能力在邪恶玩家手中很有威胁,但在一个善良玩家也就是你手中时,使用得当的话也可以帮助你的阵营走向胜利。确保在你死亡之前尽可能多地使用你的能力,即使误杀/毒/疯狂/改变善良玩家也是值得的,这都是为了对付混迹其中的邪恶玩家。
  • 如果你拥有一个可以直接支援善良玩家的能力时,例如魔鬼代言人或者麻脸巫婆,和善良玩家谈谈,看看谁是最可信的。尽力用你的能力去帮助他们。同时尽可能晚暴露角色。
  • 如果你拥有一个可以直接让善良阵营获胜的能力时,例如恐惧之灵哥布林,最好的办法就是赶紧让你的团队知道你是炼金术士并且告知你所获得的爪牙能力,这样的话,善良阵营可以轻易地利用你的能力规划出一场胜利。然而,其实事情并没有那么简单,你需要证明自己是一名真正的炼金术士而不是一个伪装的爪牙。因为后者很有可能会直接导致善良阵营落败。与那些可以验证善良角色的角色共谋,例如城镇公告员或是女裁缝。隐秘行事,直到你认为善良阵营能够抓住机会用上你的能力,因为机会大概率只有一次,一旦暴露了你持有决定胜败的能力,你很有可能活不过当晚。
  • 如果你拥有一个会改变在场外来者数量的能力时,例如教父或者男爵,你也许仍然能对游戏产生正面影响。虽然增加外来者的数量对善良阵营肯定弊大于利,但是这也同时明确了具体有多少外来者在场。例如,如果你明确知道场上有两名外来者,接近并告知他们你的角色,同时保护他们存活(毕竟他们仍然是善良玩家),这对你的阵营也是一种极大的帮助。
  • 如果你拥有一个看上去仅仅对邪恶阵营有利的能力时,,那不妨换个思路想想,可能会反过来使你的阵营受益。当你拥有Boomdandy的能力时,在善良阵营陷入极大劣势的时候,表露角色让自己直接被处决,避免陷入场上最后存活的三名玩家都是邪恶阵营以致善良阵营无法获胜的情况。当你拥有Evil twin的能力时,你可以直接知道一位邪恶玩家及其角色。如果你拥有Mezepheles的能力,那个(因你能力)改变阵营的玩家一定不是恶魔,并且多半会按你告知其的信息投票。如果你拥有Marionette的能力,也即是拥有其“是爪牙但是认为自己是一个善良玩家”的能力,你将以为自己是一个不在场的善良角色而非Alchemist,同时也坐在恶魔旁。当你察觉到自己是一个善良玩家但是能力总是不能正常发动时,你就要偷偷猜测自己的真实角色其实是一个获得了Marionette能力的Alchemist,当你意识到这一点时,找出真正的恶魔将不费吹灰之力。
  • You may have a Minion ability that is a flat-out detriment to the good team, such as the Mastermind, or the Scarlet Woman. In this case, the Storyteller has decided to tilt the scales in the favour of the evil team. However, in this case, ask the question "What other strange things have happened in the game setup?". It is likely that the Storyteller has added a lot of excellent information Townsfolk characters with no poisoning or drunkenness, or has a particularly powerful character interaction in play, such as the Washerwoman knowing who the Mayor is, or the Chef receiving an unusually high number. If the Storyteller set the game up to be balanced, a little bit of outside-the-box thinking goes a long way. Also, look for particular character combinations that you can use to your advantage. If you have the Scarlet Woman ability and the Demon is the Imp, then tricking the Imp into killing themselves at night will make you into the good Imp - much to the surprise of the evil team, assuredly. If you have the Mastermind ability, then check that there isn't a Heretic in play, just in case your ability is there to save the day. However, the Storyteller may have just decided to throw a curve-ball to the good team, and given you a Minion ability that helps the evil team overall, just for the sake of an unpleasant surprise. Storytellers are tricky like that. Be wary.
  • The Alchemist is jinxed with the Spy and the Widow. The Alchemist can not currently have these abilities. However, the Djinn jinx may be updated at a later time to allow these characters to interact.

假扮炼金术士

  • 待编辑

角色信息

  • 英文名:Alchemist