“修补匠”的版本间差异

来自钟楼百科

(创建页面,内容为“== 背景故事 == ''“我觉得我发现问题所在了。幸运的是,我有一个想法!这能让这台投石车的发射距离变成原来的两倍,而这只需要些微的调……”'' == 角色能力 == 你随时可能死亡。 == 范例 == 现在是第三个白天。突然,修补匠死亡了。 在夜晚,修补匠死亡了,虽然恶魔攻击的是其他玩家。 茶艺师坐在修补匠和另一个善良玩家旁…”)
 
第44行: 第44行:


== 提示与技巧 ==
== 提示与技巧 ==
* The Storyteller holds your life in their hands and can snuff it out in an instant! Do not underestimate the petty tyranny that this power trip creates - don't give them a reason to kill you at a terribly inopportune time for the good team!说书人将您的生命掌握在他手中,并且可以在瞬间将你扼杀!不要低估每一次看似不重要的突然死亡的发生——不要给他们机会在一个对善良阵营非常不合时宜的时间杀死你!
* Reveal you're the Tinker after you die, particularly if you die at night. While you can be targeted by the demon (or a wily Assassin), the Storyteller can kill you at any time, and may have knocked you off at night to bolster the evil team. For example, if the demon has been blocked by the Exorcist, you might die instead to create the impression of the demon still acting. If the Exorcist player knows this, they can decide to block the same player again, as opposed to writing them off as not the demon. Your death can also create the impression of different demons - for example, your extra death could point to the existence of a Shabaloth, when the demon is in fact a Pukka.在你死后表明你是修补匠,尤其是当你在晚上死去的时候。虽然你可能会成为恶魔(或狡猾的[[刺客]])的目标,但说书人可以随时杀死你,并且可能在晚上让你死亡以支持邪恶阵营。例如,如果恶魔被[[驱魔人]]挡住了,你可能会死去,以创造恶魔仍在行动的印象。如果[[驱魔人]]玩家知道这一点,他们可以决定再次阻止同一玩家,而不是把他们当作不是恶魔而忽略。你的死亡也可以造成是不同恶魔在场的假象——例如,你额外的死亡可能表明存在[[沙巴洛斯]],而恶魔实际上是[[普卡]]。
* Rarely, you will drop dead publicly - an unfortunate accident witnessed by all of the townsfolk. While this unexpected death might seem like a bummer, consider this upside - as a ghost, the whole town knows that you must be the Tinker, and therefore are good and can be trusted! Nobody else can die publicly during the day outside of an execution. Take advantage of this knowledge to get chatting to those who remain, and aid the town after death.你很少会在公开场合死去——这是所有市民都目睹的不幸事故。虽然这个意外的死亡可能看起来很无赖,但考虑一下这个好处 - 作为一个幽灵,整个城镇都知道你必须是[[修补匠]],因此是善良阵营并且可以信任!没有其他人可以在处决之外的白天公开死亡。利用这些信息与留下的人聊天,并在死后帮助小镇。
* The Storyteller is always striving to create a balanced game where both good and evil have an equal chance of winning. This means that even though your death will usually seem random, it's probably serving some greater cosmic purpose. This also means that it is information if they choose not to kill you, especially as the town whittles down to three players remaining. If you remain standing close to the end of the game, start to think about why the Storyteller couldn't risk killing you off. Are you among the few good players left alive? (Or are they just screwing with you because they know you expect to die?)说书人一直在努力创造一个平衡的游戏,让善恶都有平等的获胜机会。这意味着即使你的死亡通常看起来是随机的,它也可能是为了某种更大的目的。这也意味着如果他们选择不杀你,这就是信息,特别是当城镇减少到只剩下三名玩家时。如果你在游戏接近尾声时仍然站着,开始思考为什么说书人不能冒险杀死你。你是少数几个还活着的善良玩家之一吗?(或者他们只是因为知道你会死而与你开玩笑?)
* Seriously though, be nice to the Storyteller. Most Storytellers will accept firstborns in exchange for leniency.不过说真的,对说书人好一点。大多数说书人会对新玩家宽容以待。


== 伪装成修补匠 ==
== 伪装成修补匠 ==

2022年5月10日 (二) 19:36的版本

背景故事

“我觉得我发现问题所在了。幸运的是,我有一个想法!这能让这台投石车的发射距离变成原来的两倍,而这只需要些微的调……”

角色能力

你随时可能死亡。

范例

现在是第三个白天。突然,修补匠死亡了。
在夜晚,修补匠死亡了,虽然恶魔攻击的是其他玩家。
茶艺师坐在修补匠和另一个善良玩家旁边,保护修补匠免于死亡。修补匠不会因为自己的能力而死亡。
修补匠被恶魔攻击。修补匠因为旅店老板的保护而没有死亡。当晚的后续时段中,旅店老板死亡,因此说书人选择将修补匠也杀死。

运作方式

修补匠随时可能会死亡,不需要任何理由。

  • 说书人随时可以杀死修补匠。
  • 修补匠在受到免于死亡的能力保护时,不能因自己的能力而死亡。

在任何时候,你都可以决定让修补匠死亡。如果是在白天,立即宣布修补匠刚刚死亡。如果是在夜晚,将“死亡”提示标记放置到修补匠的角色标记旁,等到黎明再宣布这个夜晚有哪些玩家死亡了。(不要说出修补匠的死亡原因。)

虽然你可以在白天冷不丁地杀死修补匠,但是修补匠还是死在夜晚会更有意思,因为玩家们会想知道修补匠到底是因为自己的能力死亡的,还是因为别的什么原因。

你可以一直不杀死修补匠。这会让他看起来非常可疑。

如果杀死修补匠会导致游戏结束,那我们推荐你永远不要在这种情况下杀死他。游戏的获胜与否应当靠玩家自己的努力,而不是看说书人的脸色。

提示标记

  • 死亡

放置时机:在夜晚期间,说书人决定修补匠死亡时。

放置条件:如果说书人决定让修补匠死亡,则在修补匠的角色标记旁放置,用以提醒说书人在黎明时分宣布当晚的死亡玩家。如果说书人选择让修补匠在白天死去,则不需要放置提示标记,而是直接放置帷幕标记并提示玩家翻转自己的生命标记即可。

移除时机:在黎明时宣布死亡玩家后,说书人可以任由自己方便来进行移除。

提示与技巧

  • The Storyteller holds your life in their hands and can snuff it out in an instant! Do not underestimate the petty tyranny that this power trip creates - don't give them a reason to kill you at a terribly inopportune time for the good team!说书人将您的生命掌握在他手中,并且可以在瞬间将你扼杀!不要低估每一次看似不重要的突然死亡的发生——不要给他们机会在一个对善良阵营非常不合时宜的时间杀死你!
  • Reveal you're the Tinker after you die, particularly if you die at night. While you can be targeted by the demon (or a wily Assassin), the Storyteller can kill you at any time, and may have knocked you off at night to bolster the evil team. For example, if the demon has been blocked by the Exorcist, you might die instead to create the impression of the demon still acting. If the Exorcist player knows this, they can decide to block the same player again, as opposed to writing them off as not the demon. Your death can also create the impression of different demons - for example, your extra death could point to the existence of a Shabaloth, when the demon is in fact a Pukka.在你死后表明你是修补匠,尤其是当你在晚上死去的时候。虽然你可能会成为恶魔(或狡猾的刺客)的目标,但说书人可以随时杀死你,并且可能在晚上让你死亡以支持邪恶阵营。例如,如果恶魔被驱魔人挡住了,你可能会死去,以创造恶魔仍在行动的印象。如果驱魔人玩家知道这一点,他们可以决定再次阻止同一玩家,而不是把他们当作不是恶魔而忽略。你的死亡也可以造成是不同恶魔在场的假象——例如,你额外的死亡可能表明存在沙巴洛斯,而恶魔实际上是普卡
  • Rarely, you will drop dead publicly - an unfortunate accident witnessed by all of the townsfolk. While this unexpected death might seem like a bummer, consider this upside - as a ghost, the whole town knows that you must be the Tinker, and therefore are good and can be trusted! Nobody else can die publicly during the day outside of an execution. Take advantage of this knowledge to get chatting to those who remain, and aid the town after death.你很少会在公开场合死去——这是所有市民都目睹的不幸事故。虽然这个意外的死亡可能看起来很无赖,但考虑一下这个好处 - 作为一个幽灵,整个城镇都知道你必须是修补匠,因此是善良阵营并且可以信任!没有其他人可以在处决之外的白天公开死亡。利用这些信息与留下的人聊天,并在死后帮助小镇。
  • The Storyteller is always striving to create a balanced game where both good and evil have an equal chance of winning. This means that even though your death will usually seem random, it's probably serving some greater cosmic purpose. This also means that it is information if they choose not to kill you, especially as the town whittles down to three players remaining. If you remain standing close to the end of the game, start to think about why the Storyteller couldn't risk killing you off. Are you among the few good players left alive? (Or are they just screwing with you because they know you expect to die?)说书人一直在努力创造一个平衡的游戏,让善恶都有平等的获胜机会。这意味着即使你的死亡通常看起来是随机的,它也可能是为了某种更大的目的。这也意味着如果他们选择不杀你,这就是信息,特别是当城镇减少到只剩下三名玩家时。如果你在游戏接近尾声时仍然站着,开始思考为什么说书人不能冒险杀死你。你是少数几个还活着的善良玩家之一吗?(或者他们只是因为知道你会死而与你开玩笑?)
  • Seriously though, be nice to the Storyteller. Most Storytellers will accept firstborns in exchange for leniency.不过说真的,对说书人好一点。大多数说书人会对新玩家宽容以待。

伪装成修补匠

角色信息

  • 英文名:Tinker
  • 角色背景相关:看到背景故事就知道修补匠为什么会突然死亡了吧,因为他虽然喜欢搞发明,但他的发明却像地精科技一样震撼人心(于是把自己作死了)。