“修补匠”的版本间差异

来自钟楼百科

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== 伪装成修补匠 ==
== 伪装成修补匠 ==
当你要伪装成修补匠的时候,这里有几件事你应该记住:
* Bluffing as the Tinker is easy... right up until the group starts to question why you are still alive. Aid your bluff by dying, if possible. If you are a Minion, or if you are the Zombuul, or if you are a Demon with a Mastermind in play, feel free to die (preferably at night), to make your bluff seem legitimate.像[[修补匠]]一样虚张声势很容易……直到大家开始质疑你为什么还活着。如果可能的话,通过死亡来帮助你完成虚张声势。如果你是爪牙,或者你是[[僵怖]],再或者如果你是一个有[[主谋]]的恶魔,你可以随意死亡(最好是在晚上)让你的虚张声势看起来合理。
* If you do die at night, blame your "ability" to confuse the group. If the group believes that you died due to the Tinker ability, then they will remain unsure of which Demon is in play, and which other death-causing characters are in play too, such as the Gambler, Gossip, or Grandmother.如果你确实在晚上死去,那就怪罪于你的“能力”来混淆大家。如果善良玩家认为您是因为[[修补匠]]能力而死,那么他们将不确定哪个恶魔在场,以及哪些其他导致死亡的角色也在场,例如[[赌徒]]、[[造谣者]]或[[祖母]]。
* If you stay alive for a long time, simply claim that the Storyteller is deliberately not killing you, so as to make it look like you are not the Tinker. Storytellers are sometimes nasty like this. They think it's "fun". They are correct.如果你还活着很长一段时间,就简单地声称说书人是故意不杀你的,这样就显得你不是[[修补匠]]。说书人有时就是这样讨厌,他们认为这很“有趣”,他们是正确的。(轻点打orz)
* The Storyteller will run a balanced game, which means that when just 3 players are left alive, the Tinker would not be randomly killed by the Storyteller. just to give evil the win. You can use this information to your advantage, by telling the group to keep you alive as the game comes to an end.说书人会运行一个平衡的游戏,这意味着当只有3名玩家还活着时,[[修补匠]]不会为了让邪恶获胜被说书人随机杀死。您可以通过告诉善良玩家在游戏快结束时利用此信息来发挥自己的优势。
* If you are bluffing as the Tinker, and the real Tinker starts giving you funny looks, it is probably best to change your bluff. If the Storyteller kills the real Tinker in the day time, which they might (but shouldn't), then that will confirm that they are indeed the Tinker, and you are lying. Have a backup plan at the ready.如果你以[[修补匠]]的身份虚张声势,而真正的[[修补匠]]开始给你一些滑稽的表情,那么最好改变你的虚张声势。如果说书人在白天杀死了真正的[[修补匠]](说书人可能这样做(但不应该))那么这将证实他们确实是[[修补匠]],而你在撒谎。准备好你的后备计划。


== 角色信息 ==
== 角色信息 ==

2022年5月10日 (二) 20:00的版本

背景故事

“我觉得我发现问题所在了。幸运的是,我有一个想法!这能让这台投石车的发射距离变成原来的两倍,而这只需要些微的调……”

角色能力

你随时可能死亡。

范例

现在是第三个白天。突然,修补匠死亡了。
在夜晚,修补匠死亡了,虽然恶魔攻击的是其他玩家。
茶艺师坐在修补匠和另一个善良玩家旁边,保护修补匠免于死亡。修补匠不会因为自己的能力而死亡。
修补匠被恶魔攻击。修补匠因为旅店老板的保护而没有死亡。当晚的后续时段中,旅店老板死亡,因此说书人选择将修补匠也杀死。

运作方式

修补匠随时可能会死亡,不需要任何理由。

  • 说书人随时可以杀死修补匠。
  • 修补匠在受到免于死亡的能力保护时,不能因自己的能力而死亡。

在任何时候,你都可以决定让修补匠死亡。如果是在白天,立即宣布修补匠刚刚死亡。如果是在夜晚,将“死亡”提示标记放置到修补匠的角色标记旁,等到黎明再宣布这个夜晚有哪些玩家死亡了。(不要说出修补匠的死亡原因。)

虽然你可以在白天冷不丁地杀死修补匠,但是修补匠还是死在夜晚会更有意思,因为玩家们会想知道修补匠到底是因为自己的能力死亡的,还是因为别的什么原因。

你可以一直不杀死修补匠。这会让他看起来非常可疑。

如果杀死修补匠会导致游戏结束,那我们推荐你永远不要在这种情况下杀死他。游戏的获胜与否应当靠玩家自己的努力,而不是看说书人的脸色。

提示标记

  • 死亡

放置时机:在夜晚期间,说书人决定修补匠死亡时。

放置条件:如果说书人决定让修补匠死亡,则在修补匠的角色标记旁放置,用以提醒说书人在黎明时分宣布当晚的死亡玩家。如果说书人选择让修补匠在白天死去,则不需要放置提示标记,而是直接放置帷幕标记并提示玩家翻转自己的生命标记即可。

移除时机:在黎明时宣布死亡玩家后,说书人可以任由自己方便来进行移除。

提示与技巧

  • The Storyteller holds your life in their hands and can snuff it out in an instant! Do not underestimate the petty tyranny that this power trip creates - don't give them a reason to kill you at a terribly inopportune time for the good team!说书人将您的生命掌握在他手中,并且可以在瞬间将你扼杀!不要低估每一次看似不重要的突然死亡的发生——不要给他们机会在一个对善良阵营非常不合时宜的时间杀死你!
  • Reveal you're the Tinker after you die, particularly if you die at night. While you can be targeted by the demon (or a wily Assassin), the Storyteller can kill you at any time, and may have knocked you off at night to bolster the evil team. For example, if the demon has been blocked by the Exorcist, you might die instead to create the impression of the demon still acting. If the Exorcist player knows this, they can decide to block the same player again, as opposed to writing them off as not the demon. Your death can also create the impression of different demons - for example, your extra death could point to the existence of a Shabaloth, when the demon is in fact a Pukka.在你死后表明你是修补匠,尤其是当你在晚上死去的时候。虽然你可能会成为恶魔(或狡猾的刺客)的目标,但说书人可以随时杀死你,并且可能在晚上让你死亡以支持邪恶阵营。例如,如果恶魔被驱魔人挡住了,你可能会死去,以创造恶魔仍在行动的印象。如果驱魔人玩家知道这一点,他们可以决定再次阻止同一玩家,而不是把他们当作不是恶魔而忽略。你的死亡也可以造成是不同恶魔在场的假象——例如,你额外的死亡可能表明存在沙巴洛斯,而恶魔实际上是普卡
  • Rarely, you will drop dead publicly - an unfortunate accident witnessed by all of the townsfolk. While this unexpected death might seem like a bummer, consider this upside - as a ghost, the whole town knows that you must be the Tinker, and therefore are good and can be trusted! Nobody else can die publicly during the day outside of an execution. Take advantage of this knowledge to get chatting to those who remain, and aid the town after death.你很少会在公开场合死去——这是所有市民都目睹的不幸事故。虽然这个意外的死亡可能看起来很无赖,但考虑一下这个好处 - 作为一个幽灵,整个城镇都知道你必须是修补匠,因此是善良阵营并且可以信任!没有其他人可以在处决之外的白天公开死亡。利用这些信息与留下的人聊天,并在死后帮助小镇。
  • The Storyteller is always striving to create a balanced game where both good and evil have an equal chance of winning. This means that even though your death will usually seem random, it's probably serving some greater cosmic purpose. This also means that it is information if they choose not to kill you, especially as the town whittles down to three players remaining. If you remain standing close to the end of the game, start to think about why the Storyteller couldn't risk killing you off. Are you among the few good players left alive? (Or are they just screwing with you because they know you expect to die?)说书人一直在努力创造一个平衡的游戏,让善恶都有平等的获胜机会。这意味着即使你的死亡通常看起来是随机的,它也可能是为了某种更大的目的。这也意味着如果他们选择不杀你,这就是信息,特别是当城镇减少到只剩下三名玩家时。如果你在游戏接近尾声时仍然站着,开始思考为什么说书人不能冒险杀死你。你是少数几个还活着的善良玩家之一吗?(或者他们只是因为知道你会死而与你开玩笑?)
  • Seriously though, be nice to the Storyteller. Most Storytellers will accept firstborns in exchange for leniency.不过说真的,对说书人好一点。大多数说书人会对新玩家宽容以待。

伪装成修补匠

当你要伪装成修补匠的时候,这里有几件事你应该记住:

  • Bluffing as the Tinker is easy... right up until the group starts to question why you are still alive. Aid your bluff by dying, if possible. If you are a Minion, or if you are the Zombuul, or if you are a Demon with a Mastermind in play, feel free to die (preferably at night), to make your bluff seem legitimate.像修补匠一样虚张声势很容易……直到大家开始质疑你为什么还活着。如果可能的话,通过死亡来帮助你完成虚张声势。如果你是爪牙,或者你是僵怖,再或者如果你是一个有主谋的恶魔,你可以随意死亡(最好是在晚上)让你的虚张声势看起来合理。
  • If you do die at night, blame your "ability" to confuse the group. If the group believes that you died due to the Tinker ability, then they will remain unsure of which Demon is in play, and which other death-causing characters are in play too, such as the Gambler, Gossip, or Grandmother.如果你确实在晚上死去,那就怪罪于你的“能力”来混淆大家。如果善良玩家认为您是因为修补匠能力而死,那么他们将不确定哪个恶魔在场,以及哪些其他导致死亡的角色也在场,例如赌徒造谣者祖母
  • If you stay alive for a long time, simply claim that the Storyteller is deliberately not killing you, so as to make it look like you are not the Tinker. Storytellers are sometimes nasty like this. They think it's "fun". They are correct.如果你还活着很长一段时间,就简单地声称说书人是故意不杀你的,这样就显得你不是修补匠。说书人有时就是这样讨厌,他们认为这很“有趣”,他们是正确的。(轻点打orz)
  • The Storyteller will run a balanced game, which means that when just 3 players are left alive, the Tinker would not be randomly killed by the Storyteller. just to give evil the win. You can use this information to your advantage, by telling the group to keep you alive as the game comes to an end.说书人会运行一个平衡的游戏,这意味着当只有3名玩家还活着时,修补匠不会为了让邪恶获胜被说书人随机杀死。您可以通过告诉善良玩家在游戏快结束时利用此信息来发挥自己的优势。
  • If you are bluffing as the Tinker, and the real Tinker starts giving you funny looks, it is probably best to change your bluff. If the Storyteller kills the real Tinker in the day time, which they might (but shouldn't), then that will confirm that they are indeed the Tinker, and you are lying. Have a backup plan at the ready.如果你以修补匠的身份虚张声势,而真正的修补匠开始给你一些滑稽的表情,那么最好改变你的虚张声势。如果说书人在白天杀死了真正的修补匠(说书人可能这样做(但不应该))那么这将证实他们确实是修补匠,而你在撒谎。准备好你的后备计划。

角色信息

  • 英文名:Tinker
  • 角色背景相关:看到背景故事就知道修补匠为什么会突然死亡了吧,因为他虽然喜欢搞发明,但他的发明却像地精科技一样震撼人心(于是把自己作死了)。