“炼金术士”的版本间差异

来自钟楼百科

第17行: 第17行:


*你能知道(你能力对应的)爪牙是不在场的,尽可能快地让善良玩家知道这个消息。虽然这看起来没有那么重要,但比如说,如果能确切地得知[[投毒者]]不在场,就可以保证善良玩家不会因其获得错误信息。
*你能知道(你能力对应的)爪牙是不在场的,尽可能快地让善良玩家知道这个消息。虽然这看起来没有那么重要,但比如说,如果能确切地得知[[投毒者]]不在场,就可以保证善良玩家不会因其获得错误信息。
*爪牙能力往往比镇民的强大得多,所以不要为了帮助团队而牺牲自己。
*Your strategy almost entirely depends on which Minion ability you have. If you are uncertain what to do, stay silent and wait for a day or so until you figure it out. Sometimes, you may want to reveal that you are the Alchemist early on, sometimes after a day or two, and sometimes not until you have died.
*If you have an ability that can directly hurt a single evil player, such as the Poisoner, Assassin, Pit-Hag, Psychopath, or Witch, then pay attention to who is bluffing as what and cast a suspicious eye over anyone who's story doesn't add up. These abilities are dangerous in the hands of an evil player, but in the hands of a good player - you - they can win the game if you choose wisely. Make sure you use your ability before you die. It's worth risking killing / poisoning / making mad / changing the character of a good player or two, just in case you get an evil player in the mix.
*If you have an ability that can directly help a single good player, such as the Devil's Advocate or Pit-Hag, then talk to the good players and see who is the most trustworthy. Help them with your ability as much as you can, preferably only revealing who you are afterwards.
*If you have an ability that can win the game for the good team directly, such as the Fearmonger or the Goblin, then it is probably best to let the whole group know that you are the Alchemist and what your Minion ability is. That way, the good team can orchestrate a good win fairly easily. However, you will need to convince them that you are a good player and not just a Minion bluffing as the Alchemist, as the good team would lose if this were the case. Work with other players that can confirm good players, such as the Town Crier or the Seamstress to confirm your identity. If you need to, work in secret until you think that the good team will take a chance and use your ability deliberately. You may only get one shot at this, since once the evil team learns that you are the Alchemist with a game-winning ability, you are likely to die the next night.
*If you have an ability that changes the number of Outsiders in play, such as the Godfather or Baron, then you should still have a net-positive effect on the game. Adding an Outsider is definitely a negative for the good team, but this will usually come with the knowledge as to how many Outsiders are actually in play. If you know for certain that there are two Outsiders in play, for example, then approaching those Outsiders and telling them who you are, while also keeping those Outsiders alive (they are good, after all!), will be a huge boon to the good team.
*If you have an ability that at first seems that it only benefits the evil team, look closer. It may be able to be twisted to benefit the good team with some unusual play. Characters like the Boomdandy, Evil Twin, Mezepheles, or the Marionette, may look useless at first glance, but having these abilities still gives you something. If you have the Boomdandy ability, then deliberately getting yourself executed guarantees to avoid the situation where the final three alive players are all evil and good can't win. If you have the Evil Twin ability, you know a player of the opposing alignment. If you have the Mezepheles ability, then a player who tells you that that they turned evil definitely isn't the Demon and they will almost certainly vote how you tell them to. If you have the Marionette ability, then you "have the ability of a Minion that thinks that they are a good player", which means that you drew a good character token out of the bag and have no idea that you are the Alchemist - but you are sitting next to the Demon. If you think you are a good character and your ability isn't working properly, you might secretly be the Alchemist-Marionette and sitting next to the Demon, which is crucial information if you can figure it out.
*You may have a Minion ability that is a flat-out detriment to the good team, such as the Mastermind, or the Scarlet Woman. In this case, the Storyteller has decided to tilt the scales in the favour of the evil team. However, in this case, ask the question "What other strange things have happened in the game setup?". It is likely that the Storyteller has added a lot of excellent information Townsfolk characters with no poisoning or drunkenness, or has a particularly powerful character interaction in play, such as the Washerwoman knowing who the Mayor is, or the Chef receiving an unusually high number. If the Storyteller set the game up to be balanced, a little bit of outside-the-box thinking goes a long way. Also, look for particular character combinations that you can use to your advantage. If you have the Scarlet Woman ability and the Demon is the Imp, then tricking the Imp into killing themselves at night will make you into the good Imp - much to the surprise of the evil team, assuredly. If you have the Mastermind ability, then check that there isn't a Heretic in play, just in case your ability is there to save the day. However, the Storyteller may have just decided to throw a curve-ball to the good team, and given you a Minion ability that helps the evil team overall, just for the sake of an unpleasant surprise. Storytellers are tricky like that. Be wary.
*The Alchemist is jinxed with the Spy and the Widow. The Alchemist can not currently have these abilities. However, the Djinn jinx may be updated at a later time to allow these characters to interact.


== 假扮炼金术士 ==
== 假扮炼金术士 ==

2022年5月3日 (二) 00:20的版本

背景故事

待补充

角色能力

待补充

范例

待补充

运作方式

待补充

提示标记

待补充

提示与技巧

  • 你能知道(你能力对应的)爪牙是不在场的,尽可能快地让善良玩家知道这个消息。虽然这看起来没有那么重要,但比如说,如果能确切地得知投毒者不在场,就可以保证善良玩家不会因其获得错误信息。
  • 爪牙能力往往比镇民的强大得多,所以不要为了帮助团队而牺牲自己。
  • Your strategy almost entirely depends on which Minion ability you have. If you are uncertain what to do, stay silent and wait for a day or so until you figure it out. Sometimes, you may want to reveal that you are the Alchemist early on, sometimes after a day or two, and sometimes not until you have died.
  • If you have an ability that can directly hurt a single evil player, such as the Poisoner, Assassin, Pit-Hag, Psychopath, or Witch, then pay attention to who is bluffing as what and cast a suspicious eye over anyone who's story doesn't add up. These abilities are dangerous in the hands of an evil player, but in the hands of a good player - you - they can win the game if you choose wisely. Make sure you use your ability before you die. It's worth risking killing / poisoning / making mad / changing the character of a good player or two, just in case you get an evil player in the mix.
  • If you have an ability that can directly help a single good player, such as the Devil's Advocate or Pit-Hag, then talk to the good players and see who is the most trustworthy. Help them with your ability as much as you can, preferably only revealing who you are afterwards.
  • If you have an ability that can win the game for the good team directly, such as the Fearmonger or the Goblin, then it is probably best to let the whole group know that you are the Alchemist and what your Minion ability is. That way, the good team can orchestrate a good win fairly easily. However, you will need to convince them that you are a good player and not just a Minion bluffing as the Alchemist, as the good team would lose if this were the case. Work with other players that can confirm good players, such as the Town Crier or the Seamstress to confirm your identity. If you need to, work in secret until you think that the good team will take a chance and use your ability deliberately. You may only get one shot at this, since once the evil team learns that you are the Alchemist with a game-winning ability, you are likely to die the next night.
  • If you have an ability that changes the number of Outsiders in play, such as the Godfather or Baron, then you should still have a net-positive effect on the game. Adding an Outsider is definitely a negative for the good team, but this will usually come with the knowledge as to how many Outsiders are actually in play. If you know for certain that there are two Outsiders in play, for example, then approaching those Outsiders and telling them who you are, while also keeping those Outsiders alive (they are good, after all!), will be a huge boon to the good team.
  • If you have an ability that at first seems that it only benefits the evil team, look closer. It may be able to be twisted to benefit the good team with some unusual play. Characters like the Boomdandy, Evil Twin, Mezepheles, or the Marionette, may look useless at first glance, but having these abilities still gives you something. If you have the Boomdandy ability, then deliberately getting yourself executed guarantees to avoid the situation where the final three alive players are all evil and good can't win. If you have the Evil Twin ability, you know a player of the opposing alignment. If you have the Mezepheles ability, then a player who tells you that that they turned evil definitely isn't the Demon and they will almost certainly vote how you tell them to. If you have the Marionette ability, then you "have the ability of a Minion that thinks that they are a good player", which means that you drew a good character token out of the bag and have no idea that you are the Alchemist - but you are sitting next to the Demon. If you think you are a good character and your ability isn't working properly, you might secretly be the Alchemist-Marionette and sitting next to the Demon, which is crucial information if you can figure it out.
  • You may have a Minion ability that is a flat-out detriment to the good team, such as the Mastermind, or the Scarlet Woman. In this case, the Storyteller has decided to tilt the scales in the favour of the evil team. However, in this case, ask the question "What other strange things have happened in the game setup?". It is likely that the Storyteller has added a lot of excellent information Townsfolk characters with no poisoning or drunkenness, or has a particularly powerful character interaction in play, such as the Washerwoman knowing who the Mayor is, or the Chef receiving an unusually high number. If the Storyteller set the game up to be balanced, a little bit of outside-the-box thinking goes a long way. Also, look for particular character combinations that you can use to your advantage. If you have the Scarlet Woman ability and the Demon is the Imp, then tricking the Imp into killing themselves at night will make you into the good Imp - much to the surprise of the evil team, assuredly. If you have the Mastermind ability, then check that there isn't a Heretic in play, just in case your ability is there to save the day. However, the Storyteller may have just decided to throw a curve-ball to the good team, and given you a Minion ability that helps the evil team overall, just for the sake of an unpleasant surprise. Storytellers are tricky like that. Be wary.
  • The Alchemist is jinxed with the Spy and the Widow. The Alchemist can not currently have these abilities. However, the Djinn jinx may be updated at a later time to allow these characters to interact.

假扮炼金术士

  • 待编辑

角色信息

  • 英文名:Alchemist