“和平主义者”的版本间差异

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  [[和平主义者]]在场。善良阵营占据了优势。因此即使过了七天,有五名善良玩家被处决,[[和平主义者]]的能力也没能救下其中任何一人。
  [[和平主义者]]在场。善良阵营占据了优势。因此即使过了七天,有五名善良玩家被处决,[[和平主义者]]的能力也没能救下其中任何一人。


  [[和平主义者]]在场。邪恶阵营占据了优势。[[疯子]]被处决但依然存活。在下一个白天,善良的[[教授]]被处决且死亡,因为[[和平主义者]]醉酒了。在下一个白天,善良的[[主教]]被流放并死去,因为[[和平主义者]]只能保护被处决的玩家,无法保护被流放的旅行者。在下一个白天,[[和平主义者]]被处决,但因为[[和平主义者]]的能力而依然存活。
  [[和平主义者]]在场。邪恶阵营占据了优势。[[疯子]]被处决但依然存活。在下一个白天,善良的[[教授]]被处决且死亡,因为[[和平主义者]]醉酒了。再下一个白天,善良的[[主教]]被流放并死去,因为[[和平主义者]]只能保护被处决的玩家,无法保护被流放的旅行者。再下一个白天,[[和平主义者]]被处决,但因为[[和平主义者]]的能力而依然存活。


== 运作方式 ==
== 运作方式 ==

2022年5月26日 (四) 17:47的版本

背景故事

“任何有强烈惩罚冲动的人都不可信赖。”

角色能力

被处决的善良玩家可能不会死亡。

范例

旅店老板被处决,但因为和平主义者的能力依然存活。
和平主义者在场。善良阵营占据了优势。因此即使过了七天,有五名善良玩家被处决,和平主义者的能力也没能救下其中任何一人。
和平主义者在场。邪恶阵营占据了优势。疯子被处决但依然存活。在下一个白天,善良的教授被处决且死亡,因为和平主义者醉酒了。再下一个白天,善良的主教被流放并死去,因为和平主义者只能保护被处决的玩家,无法保护被流放的旅行者。再下一个白天,和平主义者被处决,但因为和平主义者的能力而依然存活。

运作方式

和平主义者防止善良玩家因处决而死亡。

  • 当一名善良玩家被处决时,说书人选择该玩家是死亡还是存活。
  • 一如既往,当这类能力以如此直白的方式生效时,只需要告知大家发生了什么事,不要告知为什么发生。大家得知处决成功了,但被处决的玩家没有死亡——这就够了。
  • 如果一名玩家被处决但依然存活,也仍然算作今天白天的处决。今天不能再发起其他的提名了。

如果一个善良角色被处决,要么宣布该玩家死亡,要么宣布该玩家依然存活。(不要说明原因。)然后,夜晚阶段开始。(无论被处决的玩家存活还是死亡,每个白天都只能有一次处决。)

每局游戏触发一次和平主义者的能力,通常来说是合理的。只要你觉得合适,也可以多触发几次。在少见的情形下,为了让和平主义者看起来很可疑,你可以永不触发他的能力。

提示标记

提示与技巧

  • Don't come out! Your ability keeps good players safe (at the Storyteller's discretion), and the evil team will want to remove you from play as soon as possible. Bluff as something undesirable to kill, like a Fool or a Goon, and hold that line until you have very good reason to reveal who you are.不要出来!你的能力保证了善良玩家的安全(由说书人决定),而邪恶阵营会希望尽快将你从游戏中移除。声明自己是没什么用的东西,比如弄臣莽夫,并坚持这条线,直到你有充分的理由透露你是谁。
  • You should always come out eventually, but how you choose to do so is up to you. For example, you may know a player you trust 100% is good, and reveal to them early and secretly. If your ability saves someone later, they will know immediately it was you. If you don't have someone you trust that much, then simply play carefully until you die, or until it's late enough in the game that people need to know who you are anyway.你应该总是最终出来,但你如何做取决于你。例如,您可能知道一个您100%信任的善良玩家,并尽早秘密地向他们透露你的角色。如果你以后的能力救了人,他们会立刻知道是你。如果你没有那么信任的人,那么只需小心翼翼地玩直到你死去,或者直到游戏中已经足够晚以至于人们无论如何都需要知道你是谁。
  • Your ability is more potent in the late game, so survive as long as you can. The Storyteller is simply more likely to save a good player at a critical juncture as the game comes to a climax than they are to rescue someone from the town's blood thirst on the first day. Simply put, the longer you live, the better chance you will have of saving someone, so take whatever action you feel is necessary to make that happen.... within reason.你的能力在游戏后期更强大,所以尽可能地生存下去。当游戏进入高潮时,说书人更有可能在关键时刻拯救一个善良的玩家,而不是在第一天从血腥的小镇中拯救一个人。简而言之,你活得越久,你拯救某人的机会就越大,所以采取任何你认为有必要的行动来实现这一点......在合理范围内。
  • Wait for your ability to trigger before making any sort of reveal. Seeing someone be saved from execution unexpectedly will prime the good team to believe you are in play anyway, whereas revealing early and then seeing your ability activate may lean them towards believing some shenanigans are at play.等待你的能力触发,然后再进行任何形式的揭示。看到某人意外地从处决中解救出来会让善良的团队相信你无论如何都在玩,而早点透露然后看到你的能力激活可能会让他们相信一些恶作剧在起作用。
  • There's lots of reasons people may not die, so don't immediately assume it was you. Jumping the gun and coming out when in reality, a Sailor, Fool or Tea Lady's neighbour has just been saved from execution will paint a big target on your back, particularly if it is still early in the game.人们可能不会死的原因有很多,所以不要立即假设是你的能力造成的。在现实中,一个水手弄臣茶艺师的邻居刚刚从死刑中解救出来时,早早的揭示你的角色会让你成为一个重要目标,特别是如果还在游戏的早期。
  • The Devil's Advocate is your worst enemy - capable of mimicking your ability and protecting their evil cohorts on top of that. Thanks to how similar your abilities are, the Pacifist is a popular bluff for this devious minion - tread carefully if you think one is in play, and in general try to avoid giving the good team a reason to succumb to the paranoia that you're trying to trick them.魔鬼代言人是你最大的敌人——能够模仿你的能力并在此之上保护他们的邪恶同伙。由于您的能力非常相似,和平主义者对于这个狡猾的爪牙来说是一种流行的虚张声势 - 如果您认为有其中一个在场,请谨慎行事,并且通常尽量避免让善良团队有理由屈服于您试图欺骗他们的偏执行为。

伪装成和平主义者

当你要伪装成和平主义者的时候,这里有几件事你应该记住:

  • Either stay silent initially, or use the Pacifist as a backup bluff. Most Pacifists wait for several days before revealing that they are the Pacifist, so it will look perfectly normal. Alternatively, if the character bluff that you are attempting isn't going so well, switch to the Pacifist later in the game, or when put in the hot seat.要么一开始就保持沉默,要么用和平主义者作为备用虚张声势。大多数和平主义者会等待几天才表明他们是和平主义者,所以看起来很正常。或者,如果您尝试的角色虚张声势不太顺利,请在游戏后期或在热议席上切换到和平主义者
  • If a player is executed and does not die, immediately claim to be the Pacifist! The good team will probably begin to put together the pieces of the puzzle as to why that player didn't die, but in the meantime, you look extremely trustworthy. Even if the good team figures out the nature of the player's survival (due to such things as the Fool, Tea Lady, Devil's Advocate, or Sailor), you'll still look trustworthy, as that has not invalidated your bluff.如果玩家被处决并且没有死亡,立即声称自己是和平主义者!善良的团队可能会开始拼凑出那个玩家为什么没有死的谜题,但与此同时,你看起来非常值得信赖。即使善良的团队弄清楚了玩家活着的原因(由于诸如“弄臣”、“茶艺师”、“魔鬼代言人”或“水手”之类的事情),你仍然看起来值得信赖,因为这并没有使你的虚张声势无效。
  • If you survive to the end and nobody has been saved from execution, blame the Storyteller. Sometimes, when the good team is winning by a significant margin, the Storyteller will not for not activate the Pacifist ability at all, so as to give the evil team a chance. This is a perfectly reasonable, although uncommon, thing to happen, so claiming that the Storyteller has made this decision is reasonable. Of course, if you are actually a Minion, and keen to die on the final day instead of your Demon, do your best to either ignore this argument, of make it very poorly.如果你活到最后,没有人被处决,那就怪罪说书人。有时候,当好队大有优势时,说书人不会因为根本不激活和平主义者的能力,给坏队机会。这是一件完全合理的事情,虽然不常见,但是说书人做出了这个决定是合理的。当然,如果你实际上是一个爪牙,并且渴望自己在最后一天死去而不是你的恶魔,那么尽你最大的努力要么忽略这段话,不然会变得很糟糕。

角色信息

  • 英文名:Pacifist

其他称呼(非官方,仅方便索引用):调停者