首页
剧本
登录
钟楼百科
钟楼百科
游戏信息
规则概要
重要细节
术语汇总
给说书人的建议
相克规则
角色
暗流涌动
黯月初升
梦殒春宵
旅行者
传奇角色
实验性角色
华灯初上
角色能力类别总览
导航
最近更改
随机页面
工具
链入页面
相关更改
特殊页面
页面信息
查看“主谋”的源代码
←
主谋
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
== 背景故事 == ''“怪物的触手被钉在了教堂大门上。母亲和孩子们在街上跳舞。棒极了。一切都在按我的计划进行。”'' == 角色能力 == 如果恶魔因为死于处决而因此导致游戏结束时,再额外进行一个夜晚和一个白天。在那个白天如果有玩家被处决,他的阵营落败。 == 范例 == (注:以下范例都假设为主谋在场) [[沙巴洛斯]]死亡。在下一个白天,[[教授]]被处决且死亡。邪恶阵营获胜。 [[珀]]死亡。在下一个白天,[[教父]]被处决,但因为[[魔鬼代言人]]的保护而依然存活。然而,由于一名邪恶玩家被处决,善良阵营获胜。 [[僵怖]]被处决,且看起来已经死亡。[[主谋]]的能力还未触发,因为处决[[僵怖]]并未导致游戏结束。当[[僵怖]]被第二次处决并真的死去时,[[主谋]]的能力才会触发,并会让游戏额外进行一天一夜。 场上有三名玩家存活。恶魔死亡。在下一个白天,只有两名玩家存活,善良阵营决定不进行处决。当夜幕降临,只有两名玩家存活但恶魔已经死亡,因此善良阵营获胜。 == 运作方式 == 主谋在恶魔死亡后仍然有方法获胜。 * 如果最后一名存活的恶魔死于处决,游戏继续。玩家们不会得知刚死去的是恶魔。在下一个白天,如果一名善良玩家被处决——无论该玩家是否死于处决——邪恶阵营获胜。如果一名邪恶玩家被处决,或者没有人被处决,则善良阵营获胜。 * 已死亡的恶魔无法进行攻击,如常失去自己的能力。在这个额外的夜晚和白天,其他角色的能力会正常生效。 * 如果恶魔死亡且只剩余两名存活玩家,游戏仍然会额外进行一天——邪恶阵营不会因为只剩两名存活玩家而获胜,而善良阵营也不会因为杀死了恶魔而获胜。主谋的能力为“额外进行一天一夜”,此能力会覆盖游戏常规规则。 如果恶魔死于处决且游戏即将结束,继续进行游戏。(如常添加帷幕标记。不要说出恶魔已经死了。) 明天,如果一名善良玩家被处决,宣布游戏结束且邪恶阵营获胜,但是如果一名邪恶玩家被处决,或没有玩家被处决,宣布游戏结束且善良阵营获胜。 == 提示标记 == 无 == 提示与技巧 == * The Mastermind is a minion that continues the sinister intentions of the demon even after their death, giving the evil team a second chance at victory. You play the ultimate long game, striving to outlive even your own team... all while never announcing your presence at all.[[主谋]]是一个即使在恶魔死后仍会延续恶魔的邪恶企划的爪牙,给邪恶阵营第二次胜利的机会。你玩的是终极的长线游戏,甚至连你自己的团队都努力活得更久……而从不宣布你的存在。 * Stay alive, pretty much at all costs - your ability is the evil team's backup plan and last ditch resort, and it won't activate if you're dead in the dirt. Coordinate with your demon for a strong bluff and ingratiate yourself with the good team - good options for you are roles that don't act at night (so you don't attract the suspicion of a Chambermaid) and who the good team would want to protect, like the Pacifist, Tea Lady or Minstrel.几乎不惜一切代价活下去——你的能力是邪恶阵营的后备计划和最后手段,如果你死了,它就不会激活。与你的恶魔协调以进行一次强有力的虚张声势并讨好善良阵营 - 对你来说,不在晚上行动的角色(所以你不会引起[[侍女]]的怀疑)以及善良团队想要的保护角色是一个好的选择,如[[和平主义者]]、[[茶艺师]]或[[吟游诗人]]。 * As a Mastermind, you know that timing is everything. The good team knows you might be lurking about, and if they're confident they've killed the demon, all they have to do to tank your plans is not execute. To outwit them, get the demon executed at a time when the good team doesn't suspect that you are in play. In general, this means the execution should happen earlier in the game (most demons will survive past a few days), or if they believe the player they're executing is not the demon. Bad Moon Rising is the only edition where your demon can die on day 1 and that can be a good thing!作为[[主谋]],时机就是一切。善良阵营知道你可能潜伏着,如果他们确信已经杀死了恶魔,他们所要做的就是不触发你的能力。为了智取他们,尽量在善良阵营不怀疑你在场的时候处决恶魔。一般来说,这意味着处决应该发生在游戏的早期(大多数恶魔会存活几天),或者如果他们认为他们正在处决的玩家不是恶魔。[[黯月初升]]是唯一一个可以让您的恶魔在第一天死亡的板子,这大概率是一件好事! * Encourage your town to embrace executions! While most good teams won't need any extra help to get lynching indiscriminately, making sure that they're executing aggressively every day will have them primed to keep executing once the demon is dead and gone. You don't want them chickening out of your last chance at victory! Remind them that executions gain information (testing the claims of a Sailor or Tea Lady, looking for the presence of a Devil's Advocate), and that depending on the demon, the good team really can't afford to waste any chances to get their hands on evil players anyway. This is all true, which makes you look even more good and trustworthy!鼓励你的小镇接受处决!虽然大多数善良阵营不需要任何额外的帮助就会不分青红皂白处决,但确保他们每天都积极地处决将使他们准备好在恶魔死去后继续保持处决习惯。毕竟你不希望他们害怕你的威胁!提醒他们处决会获得信息(测试[[水手]]或[[茶艺师]]的能力,寻找[[魔鬼代言人]]的存在),并且处决恶魔,善良阵营真的不能浪费任何机会以找到那些邪恶的玩家。这些都是实话,这让你看起来更加善良且值得信赖! * Convince the good team there's a different minion in play to yourself. Bluff as an outsider to simulate the presence of a Godfather. Blame an unusual death count on the presence of an Assassin (as opposed to a Gambler, Gossip or Tinker activating). If a player is executed, but does not die? Surely that must be evidence of a Devil's Advocate! If the good team wholeheartedly believes that they know which minions are in play and it does not include you, then they will feel much more comfortable going for that final execution, especially if you've coordinated with your demon using some of the other tips on this list!说服善良阵营是另一个爪牙在场。伪装成一个外来者来模拟[[教父]]的存在。将不寻常的死亡计数归咎于[[刺客]]的存在(而不是[[赌徒]]、[[造谣者]]或[[修补匠]]的能力)。如果一个玩家被处决但没有死?这肯定是[[魔鬼代言人]]在场的有力证据!如果善良阵营全心全意地相信他们知道哪些除你之外的爪牙在场,那么他们会更愿意进行最后的处决,特别是如果你已经使用其他一些技巧与你的恶魔协调好这次死亡! * Lull the good team into false sense of security, by convincing the Demon (and other Minions) to occasionally avoid killing of a night time. One there has been a night (or two) with no kills, and the good team has learnt that they can safely execute after such a night, they will be much more likely to execute after a night with no kills due to the Demon having been executed.通过说服恶魔(和其他爪牙)偶尔避免在夜间杀人,让善良阵营陷入虚假的安全感。一个晚上(或两个)没有杀戮,而善良阵营已经知道他们可以在这样的夜晚之后安全地处决,他们更有可能在没有杀戮的夜晚后处决,因为恶魔已经被处决。 * If the Demon dies by execution, do whatever you can to engineer a player death that night. Tell the Assassin to use their ability. Convince the Gambler to guess your character. Influence the Gossip into making a true statement. Beg the Storyteller to kill the Tinker. If the players believe that the death at night is caused by a Demon, they will be much more likely to execute again tomorrow.如果恶魔死于处决,那就尽你所能在那天晚上让一个玩家死亡。告诉[[刺客]]使用他们的能力。说服[[赌徒]]猜你的角色。协助[[造谣者]]做出真实的陈述。请求说书人杀死[[修补匠]](求情技能发动!)。如果玩家认为晚上的死亡是由恶魔造成的,那么他们明天再次处决的可能性就会大大增加。 == 对抗主谋 == 当你要对抗主谋的时候,这里有几件事你应该记住: * In Bad Moon Rising, all other Minions give some kind of indication that hey are in play. The Devil's Advocate prevents players from dying by execution, the Assassin causes an extra death of a night time, as does the Godfather. If you can see these tells, you may be able to determine that there is no Mastermind in play. If there is no Mastermind in play, you don't need to be cautious about executing when you are unsure of whether the player is good or evil.在[[黯月初升]]中,所有其他爪牙都会给出暗示他们在场的证据。[[魔鬼代言人]]防止玩家因处决而死亡,[[刺客]]在夜间造成额外死亡,[[教父]]也是如此。如果你能看到这些线索,你就可以确定游戏中没有[[主谋]]。如果游戏中没有[[主谋]],则在不确定玩家是好是坏时,您无需谨慎处决。 * However, if you can not see evidence of a Devil's Advocate, Godfather or Assassin, you may have a Mastermind in play, and in this case, it is usually best to assume that there is.但是,如果您看不到[[魔鬼代言人]]、[[教父]]或[[刺客]]在场的证据,则您可能遇到一个[[主谋]]在策划一切,在这种情况下,通常最好假设他是存在的。 * If there is a night with no death, be extremely cautious about who you execute the next day. Maybe even don't execute at all. As long as there are deaths of a night time, there is a good chance that the Demon is still alive... but may not be the case if the Demon is a Zombuul. In most cases though, a death of a night time means that you can safely execute the following day, whilst no death of a night time means that you should investigate the possibility that the player you executed yesterday was actually the Demon.如果有一个夜晚没有人死亡,那么对第二天处决的人要非常谨慎。甚至可能根本不处决。只要在夜里有人死亡,恶魔还活着的可能性很大……但如果恶魔是[[僵怖]],情况可能就不是这样了。但在大多数情况下,夜间死亡意味着您可以安全地在第二天进行处决,而夜间没有死亡意味着您应该怀疑您昨天处决的玩家实际上是恶魔的可能性。 * The Mastermind can't use they're ability if they are dead. Execute as many players as you can, in the hope if killing the Mastermind before the Demon. Like the Devil's Advocate, the longer the Mastermind survives, the more trouble the good team is in. Kill early. Kill often. Do your best to figure out which players are possibly Minions. And cross your fingers.如果死了,[[主谋]]就不能使用他的能力。尽可能多地处决玩家,希望能在恶魔之前杀死[[主谋]]。就像[[魔鬼代言人]]一样,[[主谋]]存活的时间越长,善良阵营的麻烦就越多,尽早杀死他。多去造成死亡,尽力找出哪些玩家可能是爪牙,并保持你的理智思考。 == 角色信息 == * 英文名:Mastermind * 所属剧本:[[黯月初升]] * 角色类型:[[爪牙]] * 角色能力类型:[[处决]]、[[特殊胜利失败条件]] ''其他称呼(非官方,仅方便索引用):幕后主使、邪脑''
返回至“
主谋
”。