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月之子
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== 背景故事 == ''“天蝎座侧身遥望恋人,此刻即为抉择进行之时。'' ''以白银拂过我的掌心,你的宿命将在此地揭示。'' ''以钢铁穿过我的咽喉,群星在上你将追悔莫及。”'' == 角色能力 == 当你得知你死亡时,你要公开选择一名存活的玩家。如果他是善良的,在当晚他会死亡。 == 范例 == [[普卡]]杀死了[[月之子]]。在下一个白天,[[月之子]]选择了一名玩家,该玩家是[[驱魔人]]。当晚,[[驱魔人]]死亡。 [[和平主义者]]在场。[[月之子]]被处决但依然存活。[[月之子]]无法选择玩家,因为[[月之子]]没有死亡。 [[沙巴洛斯]]吞食了[[月之子]]。[[月之子]]选择了[[刺客]],[[刺客]]依然存活。[[沙巴洛斯]]当晚再次吞食了[[月之子]],并在下一夜将其反刍。几个夜晚后,[[沙巴洛斯]]又吞食了[[月之子]]。这一次,[[月之子]]选择了[[造谣者]],[[造谣者]]死亡。 == 运作方式 == 月之子会在死亡时诅咒他人,将其杀死。 * 月之子必须在得知自己死亡后的一到两分钟内选择一名玩家,无论是被处决后,还是在黎明说书人宣布夜晚的死亡玩家后。月之子可以在作出决定前花点时间听取大家的建议。 * 如果月之子选择了一名善良玩家,该玩家会在当晚死亡。如果月之子选择了一名邪恶玩家,无事发生。 * 一如既往地,如果一名邪恶玩家伪装成月之子假装使用能力,说书人应当配合他。 * 说书人并没有义务提醒月之子来选择玩家。月之子必须在得知自己死亡后的短时间内使用自己的能力。故意不使用能力将被认定为作弊。 * 如果月之子在夜晚是清醒且健康的,但在今天白天选择玩家时是醉酒或中毒的,所选的玩家会死亡。如果月之子在夜晚是醉酒或中毒的,但在今天白天选择玩家时是清醒且健康的,所选的玩家不会死亡。 * 如果月之子在选择莽夫时,莽夫是善良的,则无论莽夫的阵营在夜晚如何变化,月之子都会杀死莽夫。 当你宣布月之子玩家死亡时,月之子需要选择任意一名存活玩家。如果所选玩家是善良的,将“死亡”提示标记放置到该玩家的角色标记旁。当晚,标有月之子的“死亡”提示标记的玩家死亡。 ''如果月之子没有意识到自己必须在死亡时选择一名玩家,私下提醒该玩家。新手玩家可能没有弄清楚自己的角色是如何运作的。'' == 提示标记 == * 死亡 放置时机:在月之子得知自己死亡后,使用自己的能力选择了一名存活玩家时。 放置条件:如果月之子选择的存活玩家属于善良阵营,则在该存活玩家的角色标记旁放置此标记,用以提醒说书人在黎明时分宣布当晚的死亡玩家。在月之子选择时不论月之子是否中毒醉酒,只判断他选择的玩家是否善良来决定是否放置标记。(因为月之子的能力是回溯型能力) 移除时机:在黎明时宣布死亡玩家后,说书人可以任由自己方便来进行移除。或者在夜晚行动轮到月之子的行动时月之子醉酒中毒,或月之子离场,则移除此标记。 == 提示与技巧 == * Try to avoid dying if you can! Even though you're an Outsider, you are still a good player, and in this particular edition you don't always have a lot of good players to spare. This is especially true for you, since the extra player who dies thanks to your ability must be good, meaning you can't even hope to take someone evil out with you. Bluffing as something difficult to kill (like the Fool or Goon) to avoid the demon's attention is a good option, especially if you quietly reveal to good players your real ability so they don't turn around and execute you. Alternatively, you can just not admit anything to anyone until you absolutely must, keeping yourself safe that way!如果可以的话,尽量避免死亡!即使你是外来者,你仍然是一名善良玩家,而且在这个特定版本中,你并不总是有很多善良玩家可以选择。对你来说尤其如此,因为、因你的能力额外死的玩家一定是好人,这意味着你甚至不能指望带走一个邪恶的人。用难以杀死的东西(比如[[弄臣]]或[[莽夫]])来伪装以避开恶魔的注意是一个不错的选择,尤其是如果你悄悄地向善良的玩家展示你的真实能力,这样他们就不会转身处决你。或者,在绝对必要之前,您可以不向任何人承认任何事情,这样可以保证自己的安全! * DO die. This isn't always the best move (and should really only be attempted early in the game), but your ability is a pretty strong confirmation that a player is good - if they die, you can be confident they are telling the truth, which in turn means you can trust their information. It's best to coordinate who you're going to choose before your death - some good players will be more comfortable with an early death compared to others. Asking for the town to execute you for the sake of gaining information is also a good way to build trust if you are dealing with suspicion - most evil players will not volunteer to die. Zombuul and Devil's Advocate may throw a spanner in your works though!一定要死。这并不总是最好的举动(实际上应该只在游戏的早期尝试),但你的能力是一个非常强大的确认角色为善良的能力 - 如果他们死了,你可以确信他们说的是实话,这反过来意味着您可以信任他们的信息。最好在你死前协调好你要选择的人——与其他人相比,一些善良的角色会更适合早逝。如果你正在怀疑某人,要求城镇处决你以获取信息也是建立信任的好方法 - 大多数邪恶的玩家不会自愿去死。不过,[[僵怖]]和[[魔鬼代言人]]可能会给你的分析添麻烦! * On death, choose someone you think is good to inflict with your deadly curse. There's a couple of great reasons for this! Firstly, should they die: you know you can trust that they are good, and that any information they have is probably reliable. Secondly, if your ability activates and this person dies, it is likely that you are telling the truth - while the evil team can simulate your ability activating via the help of the demon or Assassin, they will often just accept the free extra kill that you provided, leading to an unusual number of deaths. If the good team believes you, they can believe the person you killed, and from there start to piece information together to ferret out the evil team lurking among them!在死亡时,选择一个你认为对你致命的诅咒有好处的人。这有几个重要的原因!首先,如果他们死了:你可以相信他们是好的,并且他们拥有的任何信息都可能是可靠的。其次,如果你的能力激活而这个人死了,很可能你说的是实话——虽然邪恶阵营可以通过恶魔或[[刺客]]的帮助来模拟你的能力激活,但他们通常会接受你免费的额外击杀提供,导致不寻常的死亡人数。好团队相信你,他们就可以相信你杀的人,然后从那里开始拼凑信息,找出潜伏在他们中间的邪恶团队! * On death, choose someone you suspect is evil. There's a couple of great reasons for this! Firstly, if you believe that the following night is going to see a lot of death (e.g. A Po has charged up), then the extra kill from your ability might be the one that pushes the game firmly in evil's favor. Secondly, should that player not die? You can now be reasonably confident that they are evil. The confirmation is not as drastic as confirming someone as good, but if you believe you are sober, then regard that player with a lot of suspicion moving forward - there's usually more than one clue that someone isn't who they claim to be.在死亡时,选择一个你怀疑是邪恶的人。这有几个重要的原因!首先,如果你认为接下来的晚上会出现大量死亡(例如[[珀]]已经蓄力),那么你技能中额外的杀戮可能会坚定地推动游戏朝着邪恶胜利的方向发展。其次,那个玩家不应该死吗?所以你可以有理由相信他们是邪恶的。确认并不像确认某人一样好【这句没看懂】,但如果您认为自己是清醒的,那么请以怀疑的态度看待该玩家 - 通常有不止一个线索表明某人不是他们声称的那个人。 * When choosing the player you intend to kill, be aware that characters that "cannot die" or are protected at night will not die as a result of your ability. This includes characters like the Sailor and Fool, and players in the company of a Tea Lady or an Innkeeper. Try to have a good idea of who is who before you die, so you can choose around these character. Or, if you want to avoid an extra death, you can deliberately choose one of them, keeping the death toll from rising too dramatically.在选择要杀死的玩家时,请注意“不会死”或在夜间受到保护的角色不会因您的能力而死亡。这包括像[[水手]]和[[弄臣]]这样的角色,以及与[[茶艺师]]或[[旅店老板]]在一起的玩家。试着在你死之前对谁是谁有一个很好的了解,这样你就可以围绕这些角色进行选择。或者,如果你想避免额外的死亡,你可以刻意选择其中之一,避免死亡人数急剧上升。 * If the Godfather is in play, they will get the chance to kill the same night that you die and curse someone. If you suspect a Godfather, be aware of this extra kill and plan your choice accordingly. Also be aware that they could choose to trick you into believing you killed a good player, but in fact it was an evil minion thrown under the bus to sow chaos and confusion in the afterlife!如果[[教父]]在场,他们将有机会在你死的同一晚杀死并诅咒某人。如果您怀疑场上有[[教父]],请注意这种额外的杀戮并相应地计划您的选择。另请注意,他们可能会选择欺骗您,让您相信您杀死了一名善良玩家,但实际上这是一个主动赴死的邪恶爪牙,在传播混乱的信息! == 伪装成月之子 == 当你要伪装成月之子的时候,这里有几件事你应该记住: * Bluff as the Moonchild so that the good players are afraid to execute you. Depending on how many players are left alive, many good players will be reluctant to execute a Moonchild. The threat that another player will die if you die can be enough to dissuade them from voting for you.像[[月之子]]一样虚张声势,让善良的玩家害怕处决你。取决于有多少玩家还活着,许多善良玩家将不愿意处决[[月之子]]。如果你死了,另一个玩家会死的威胁足以阻止他们投票给你。 * Even better than just saying that you might be killing another player too if you die, is telegraphing specifically who you will pick if you die. For example, if the players are discussing whether or not to execute you, you can claim that if you die, you intend to pick the player claiming to be the Innkeeper. After all - you will have to pick someone. This may be enough to get the Innkeeper to avoid voting for you, as well as any other player who wants to keep the Innkeeper alive.比仅仅说如果你死了你也可能会杀死另一个玩家更好的选择是,具体地报出如果你死了你会选择谁。例如,如果玩家正在讨论是否处决你,你可以声称如果你死了,你打算选择声称是[[旅店老板]]的玩家。毕竟 - 你将不得不选择一个人。这可能足以让[[旅店老板]]避免投票给你,以及任何其他想要让[[旅店老板]]活着的玩家。 * The Moonchild is an interesting bluff to reveal once you are dead. If you have stayed silent about your character up until this point, or if you feel like changing your bluff upon death, the Moonchild is a great choice. You die. You claim to be the Moonchild. You pretend to curse a player. Whether or not that player dies, good will tend to focus on your Moonchild ability to the exclusion of other, more important, information.[[月之子]]是一个有趣的伪装,一旦你死了就会显露出来。如果您在此之前一直对自己的角色保持沉默,或者如果您想在死后改变自己的虚张声势,那么[[月之子]]是一个不错的选择。当你死了,你自称是[[月之子]]假装诅咒玩家。无论该玩家是否死去,善良阵营都会倾向于关注您的能力,而忽略其他更重要的信息。 * When it comes time to curse a player - pick a good player, and co-ordinate with the other evil players so that this player lives through the night. For example, if you choose the Tea Lady, then the they live through the night, they will look evil the following day, and probably be the executed player.到了诅咒玩家的时候 - 选择一个善良玩家,并与其他邪恶的玩家协调,让这个玩家度过夜晚。例如,如果您选择[[茶艺师]],那么他们会活过今晚,第二天他们会看起来很邪恶,并且可能会成为被处决的玩家。 * When it comes time to curse a player - pick an evil player, and co-ordinate with the other evil players so that this player dies tonight. Either the Demon, an Assassin or Godfather can kill this player, which will make this evil player look good. You will lose an evil player because of this strategy, but sometimes feeding misinformation to the good team is more important than keeping evil players alive.到了诅咒玩家的时候 - 选择一个邪恶的玩家,并与其他邪恶的玩家协调,让这个玩家今晚死去。恶魔、[[刺客]]或[[教父]]都可以杀死这个玩家,这会让这个邪恶的玩家看起来是善良玩家。由于这种策略,你会失去一个邪恶玩家,但有时向善良团队提供错误信息比让邪恶的玩家活着更重要。 == 角色信息 == * 英文名:Moonchild * 所属剧本:[[黯月初升]] * 角色类型:[[外来者]] * 角色能力类型:[[死亡触发能力]]、[[公开触发能力]]、[[额外死亡]]、[[回溯型能力]]
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